Trusted by studios shipping big games
Built for the studio
Multi-GB textures, meshes, and project files version like text does in Git. No LFS bolt-ons, no choking.
Lightweight branching and a visual three-way merge that actually understands your scene files.
Reserve the files that can’t be merged. Everyone sees who holds what — no more overwrite wars.
Image and 3D diffing right in the client. Scrub revisions of a texture like frames of a video.
How we stack up
Pricing
For one creator and small experiments.
For teams shipping real projects together.
For studios with scale and compliance needs.